This is not designed to give you an accurate dps figure, there's simply way too many variables.
It's designed to show you how different stats contribute to your damage and rage so that you may make more informed gear choices.
| Stat Equivalency Points | |
|---|---|
| Crit Rating | |
| Hit Rating | |
| Haste Rating | |
| Attack Power | |
| Strength | |
| Agility | |
| Expertise Rating | |
| Armor Penetration | |
| Main Hand Dps | |
| Off Hand Dps | |
| Extra Rage Per Minute | |
| Lootrank.com Link | |
| Pawn String | |
| Best Meta Gem |
| Combat Table | ||
|---|---|---|
| Event | Yellow | White |
| Miss | ||
| Dodge | ||
| Glancing | 0% | |
| Crit | ||
| Hit | ||
- You must manually adjust armor values for all armor reducing effects/debufs.
- Keep in mind at lower levels of gear, rage generation may be too low or too inconsistant to maintain the rotation this calculator assumes. This is a major shortcoming of this calculator, as well as others like it(maxdps.com and the spreadsheets found at elitistjerks.com). The calc assumes that if you generate enough rage in a given time period, that you should be able to fire off an instant ability precisely at the moment the global cooldown becomes available(with respect to latency and reaction time of course). In reality, a severe miss streak may cause you to be forced to wait an extra second or two before being able to use an ability. If you encounter this frequently in game, assuming you're doing your best to properly store an appropriate reserve of rage, then you should value stats which improve rage generation consistency a bit higher than this calc tells you. Hit Rating, Haste Rating, and Expertise Rating are superb for rage generation consistency. You may also find that using only Devastate, and no Whirlwind, may produce higher dps in game if using whirlwind is consuming too much rage, causing you to miss global cooldowns.
- I don't include Weapon Dps or Weapon Speed into the lootrank.com link. This is because I don't currently feel that the results are realistic. Weapon dps SEP is accurate, however the SEP values for weapon speed are very sensitive and tend to fluctuate a lot. If lootrank one day decides to offer a way to rank weapons which includes a way to rank by speed, and weapon type, then I may add support to this calculator. Until then, the results are simply too innacurate.
- SEP calculations are computed as follows. The stats and options you have entered are used to calculate total dps. This is used as the baseline dps. Then, 1 point of a stat is added(for example, 1 crit rating, 1 str etc...), and the increase in dps is recorded. This Process repeats for each stat independantly. While most of the time, SEP rankings will smoothly change based on your stats, you must be aware of certain points where mechanics change. For example, additional hit rating is much less valuable if you already have more than 9% hit(because yellow attacks cannot miss with 9% hit). So if you enter 8.99% hit, the SEP calculations will cross this point of change in game mechanics when it adds hit rating, and your resulting SEP value for hit will be much different than if you had stayed well above or below this point. Expertise is another one, entering more than 23 or more skill will cause the SEP value of expertise to be zero, because additional expertise past 23 offers no further dodge reduction. While these changes in mechanics are correct in modeling the game, you should be aware of them because if you have crossed one of these, your SEP values may not promote proper item selection.
- More improvements coming(chardev.org style gear/enchant selection coming soon, with weapon and enchant procs modeled!).
Raid boss armor values can be found at this elitist jerks thread.